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(+1)

I particularly appreciate your attention to detail and attention to user experience. The architecture of the game's own grey box model is both scientific and visually appealing. The navigation bar is readable with text and seamlessly blends into the game scene through clever transparency controls. The non-intrusive UI design is excellent. In terms of interaction design, the feedback mechanism built is excellent. Every action gets an immediate, clear visual response.

 However, I think there are still some shortcomings, the color contrast of the current button is slightly strong, and the overall visual texture needs to be improved. And some UI design occupies a large space, should consider the reasonable distribution of ui layout size

Overall, the game has shown a high degree of completion in the UI/UX design, simple but not simple, and a good balance between functionality and aesthetics.

(+1)

As a grey box project, this project is well done, with good UI design, and the UI can be automatically adjusted for different resolutions. However, the shortcoming is that when the car is moving, there is the phenomenon of wearing the form and floating, I think it can be improved.

(+1)

The current completion level of the gray box stage is impressive! The logical hierarchy of the UI framework is clear, such as independent management of the main menu/settings/game interface, excellent button interaction feedback, and smooth navigation. The basic functions are sound, and the completion rate of modeling is particularly high

However, it is recommended to focus on optimizing the smoothness of operations in the next step, such as reducing button response latency, unifying navigation logic, and doing a lot of resolution adaptation. The functionality can be limited, but it must be refined. Polishing the core experience will be more conducive to subsequent development. Continue to maintain this progress, but pay attention to the refinement of details.

Thanks for Mr. Tian's suggestion, I will improve it in A3